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- General TADS Game Instructions
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- Written by Michael J. Roberts
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- (Edited slightly by David Baggett)
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- PLAYING THE GAME
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- In an adventure game, you play by typing commands that describe what you want
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- to do. Unfortunately, the game isn't as smart as you are, so it can't
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- understand nearly as many sentences as a person could. In this section,
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- we'll describe most of the types of commands that you will need to use while
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- playing the game.
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- Each time you see the prompt, ">", you type a command. Your command should
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- be a simple imperative sentence, or a series of imperatives separated by
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- periods. Press the RETURN (or ENTER) key when you are done typing your
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- command; the game doesn't start interpreting the command until you press RETURN.
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- You can use capital or small letters in any mixture. You can use words such
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- as THE and AN when they're appropriate, but you can omit them if you prefer.
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- You can abbreviate any word to six or more letters, but the game will pay
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- attention to all of the letters you type. For example, you could refer to
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- a FLASHLIGHT with the words FLASHL, FLASHLIG, and so forth, but not with
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- FLASHSDF.
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- TRAVEL
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- At any time during the game, you are in a location. The game desribes your
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- location when you first enter, and again any time you type LOOK. In a given
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- location, you can reach anything described, so you don't need to type commands
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- to move about within a location.
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- You move from place to place in the game by typing the direction you want to
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- go. The game will always tell you the directions that you can go from a location,
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- although it usually doesn't tell you what you will find when you go there. You
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- will probably find it helpful to make a map as you explore the game. The
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- directions the game recognizes are NORTH, SOUTH, EAST, WEST, NORTHEAST,
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- SOUTHEAST, UP, and DOWN. You can abbreviate these to N, S, E, W, NE, SE, NW,
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- SW, U, and D. In some locations you can also use IN and OUT.
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- Generally, backtracking will take you back to where you started. For example,
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- if you start off in the kitchen, go north into the living room, then go south,
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- you will be back in the kitchen.
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- Most of the time, when the game describes a door or doorway, you don't need to
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- open the door to go through the passage; the game will do this for you. Only
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- when the game explicitly describes a closed door (or other impediment to travel)
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- will you need to type a command to open the door.
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- OBJECTS
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- In the game, you will find many objects that you can carry or otherwise
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- manipulate. When you want to do something with an object, type a simple
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- command that tells the game what you want to do; be explicit. For example,
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- you could type READ THE BOOK or OPEN THE DRAWER. Most of the objects in the
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- game have fairly obvious uses; you shouldn't have to think of any obscure or
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- unrelated words to manipulate the objects.
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- You generally don't have to specify exactly where you want to put an object
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- that you wish to carry; you can just type TAKE (followed by the object's
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- name) to carry an object. We didn't think it was particularly interesting
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- to force you to specify which object you wish to put in your left pocket,
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- which you wish to carry in your right hand, and so forth. However, there
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- is a limit to how many objects you can carry at once, and to how much weight
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- you can handle. You can carry more objects (but not more weight, of course)
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- by putting some items inside containers (for example, you may be able to put
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- several objects into a box, and carry the box), since this reduces the number
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- of objects you actually have to juggle at once.
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- Some basic verbs that you will use frequently are TAKE (to pick up an object),
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- DROP (to drop an object), OPEN and CLOSE, and EXAMINE (which you can abbreviate
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- to X). You can PUT an object IN or ON another object when appropriate. The
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- game recognizes many other verbs as well. We tried to make all of the verbs
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- obvious; if you find a knob, you will be able to TURN it, and if you find a
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- button, you will be able to PUSH it. By the same token, you probably won't
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- need to turn the button or push the knob.
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- Some examples of commands that the game recognizes are shown below. These
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- aren't necessarily commands that you'll ever type while playing the game, but
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- they illustrate some of the verbs and sentence formats that you may use.
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- GO NORTH
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- NORTH
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- N
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- UP
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- TAKE THE BOX
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- PUT THE FLOPPY DISK INTO THE BOX
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- CLOSE BOX
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- LOOK AT DISK
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- TAKE DISK OUT OF BOX
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- LOOK IN BOX
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- WEAR THE CONICAL HAT
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- TAKE OFF HAT
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- CLOSE BOX
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- TURN ON THE LANTERN
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- LIGHT MATCH
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- LIGHT CANDLE WITH MATCH
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- RING BELL
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- POUR WATER INTO BUCKET
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- PUSH BUTTON
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- TURN KNOB
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- EAT COOKIE
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- DRINK MILK
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- THROW KNIFE AT THIEF
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- KILL TROLL WITH SWORD
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- READ NEWSPAPER
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- LOOK THROUGH WINDOW
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- UNLOCK DOOR WITH KEY
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- TIE THE ROPE TO THE HOOK
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- CLIMB UP THE LADDER
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- TURN THE KNOB
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- JUMP
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- TYPE "HELLO" ON THE KEYBOARD
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- TYPE 1234 ON THE KEYPAD
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- GET IN THE CAR
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- GET OUT OF THE CAR
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- GET ON THE HORSE
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- GIVE WAND TO WIZARD
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- ASK WIZARD ABOUT WAND
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- OTHER CHARACTERS
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- You may encounter other characters in the game. You can interact in certain
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- ways with these characters. For example, you can GIVE things to them, and you
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- could try to attack them. In addition, you can ask characters about things:
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- ASK WIZARD ABOUT WAND
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- Some characters will tell you quite a bit in response to such queries, while
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- others will be more taciturn.
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- TIME
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- Time in the game passes only in response to commands you type. Nothing happens
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- while the game is waiting for you to type something. Each turn takes about
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- the same amount of time. If you want to let some game time pass, because
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- you think something is about to happen, you can type WAIT (or just Z).
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- SCORE
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- The game assigns you a score while you play, indicating how close you are to
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- finishing it. At certain points in the game, you will be awarded points
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- when you solve some puzzle or obtain some item. The score is intended to
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- provide you with a measure of your progress in the game, and increases as
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- you get further in the game; you never lose points once they are earned.
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- REFERRING TO MULTIPLE OBJECTS
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- You can usually use multiple objects in your sentences. You separate the
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- objects by the word AND or a comma. For example:
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- TAKE THE BOX, THE FLOPPY DISK, AND THE ROPE
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- PUT DISK AND ROPE IN BOX
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- DROP BOX AND BALL
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- You can use the word ALL to refer to everything that is applicable to your
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- command, and you can use EXCEPT (right after the word ALL) to exclude certain
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- objects.
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- TAKE ALL
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- PUT ALL EXCEPT DISK AND ROPE INTO BOX
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- TAKE EVERYTHING OUT OF THE BOX
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- TAKE ALL OFF SHELF
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- The word ALL refers to everything that makes sense for your command, excluding
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- things inside containers that are used in the command. For example, if you
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- are carrying a box and a rope, and the box contains a floppy disk, typing
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- DROP ALL will drop only the box and the rope; the floppy disk will remain in
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- the box.
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- "IT" AND "THEM"
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- You an use IT and THEM to refer to the last object or objects that you used
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- in a command. Some examples:
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- TAKE THE BOX
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- OPEN IT
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- TAKE THE DISK AND THE ROPE
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- PUT THEM IN THE BOX
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- MULTIPLE COMMANDS ON A LINE
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- You can put multiple commands on a single input line by separating the
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- commands with periods or the word THEN, or with a comma or the word AND.
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- Each command still counts as a separate turn. For example:
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- TAKE THE DISK AND PUT IT IN THE BOX
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- TAKE BOX. OPEN IT.
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- UNLOCK THE DOOR WITH THE KEY. OPEN IT, AND THEN GO NORTH
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- If the game doesn't understand one of the commands on the input line, it will
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- tell you what it couldn't understand, and it will ignore the rest of the
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- commands on the line.
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- AMBIGUOUS COMMANDS
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- If you type a command that leaves out some important information, the game will
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- try to figure out what you mean anyway. When the game can be reasonably sure
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- about what you mean, because only one object would make sense with the command,
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- the game will make an assumption about the missing information and act as
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- though you had supplied it. For example,
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- >TIE THE ROPE
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- (to the hook)
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- The rope is now tied to the hook. The end of the
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- rope nearly reaches the floor of the pit below.
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- If your command is ambiguous enough that the game doesn't feel safe making
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- assumptions about what you meant, the game will ask you for more information.
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- You can answer these questions by typing the missing information. If you
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- decide you didn't want to bother with the command after all, you can just type
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- a new command; the game will ignore the question it asked. For example:
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- >UNLOCK THE DOOR
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- What do you want to unlock the door with?
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- >THE KEY
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- Which key do you mean, the gold key, or the silver key?
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- >GOLD
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- The door is now unlocked.
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- UNKNOWN WORDS
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- The game will sometimes use words in its descriptions that it doesn't understand
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- in your commands. For example, you may see a description such as, "The
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- planet's rings are visible as a thin arc high overhead, glimmering in the
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- sunlight." If the game doesn't know words such as "rings," you can assume
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- that they're not needed to play the game; they're in the descriptions simply
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- to make the story more interesting. For those objects that are important,
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- the game recognizes many synonyms; if the game doesn't understand a word you
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- use, or any of its common synonyms, you are probably trying something that is
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- not necessary to continue.
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- SAVING AND RESTORING
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- You can store a snapshot of the game's state in a disk file at any time.
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- Later, if your character is killed or you find that it has become impossible
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- to finish the game (due to a lost or broken object, for example), you can
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- restore the state of the game exactly as it was when you saved it to the
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- disk file. You can save your position as many times as you like, using
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- different disk files for each position. Saving the game also allows you to
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- play the game over the course of many days, without having to start over from
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- scratch each time you come back to the game.
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- To save the game, type SAVE at any prompt. The game will ask you for the
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- name of a disk file to use to store the game state. (You will have to
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- specify a filename suitable for your computer system, and the disk must have
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- enough space to store the game state. The game will tell you if the game
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- was not saved properly for some reason.) You should give the file a name that
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- does not exist on your disk. If you save the game into a file that already
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- exists, the data previously in that file will be destroyed.
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- When you wish to restore a game, type RESTORE at the command prompt. The
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- game will ask you for the name of a disk file that you specified with a
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- previous SAVE command. After reading the disk file, the game state will
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- be restored to exactly the position when you saved it.
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- SPECIAL COMMANDS
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- The game understands several special commands that you can use to control it.
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- You can use these commands at any prompt.
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- AGAIN or G: Repeats your last command. If your last input line was composed
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- of several commands, only the last command on the line is repeated.
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- INVENTORY or I: Shows the list of items you are carrying.
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- LOOK or L: Shows the full description of your location.
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- OOPS: Allows you to correct the spelling of a word in the last command.
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- You can use OOPS when the game displays this complaint: "I don't know the
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- word <word>." Immediately after this message, you can type OOPS followed by
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- the corrected spelling of the misspelled word. You can only type one word
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- after OOPS, so this command doesn't allow you to correct certain types of
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- errors, such as when you run two words together without a spce.
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- QUIT: Stops the game, and returns you to your operating system.
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- RESTART: Starts the game over from the beginning.
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- RESTORE: Restores a position previously saved with the SAVE command.
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- SAVE: Stores the current state of the game in a disk file, so that you can
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- come back to the same place later (with the RESTORE command).
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- SCORE: Shows you your current score, the maximum possible score, and the
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- number of turns you have taken so far.
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- SCRIPT: Starts writing everything you see on the screen (your commands and
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- the game's responses) to a disk file. The game will ask you for a filename
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- to be used for the transcript; you should select a filename that does not yet
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- exist on your disk, because if you use an existing filename, data in the file
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- will be destroyed. Use the UNSCRIPT command to stop making the transcript.
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- TERSE: Tells the game that you wish to see only short descriptions of
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- locations you have already seen when you enter them. This is the default
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- mode. See also the VERBOSE command.
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- UNSCRIPT: Turns off the transcript being made with the SCRIPT command.
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- VERBOSE: Tells the game to show you the full description of every location
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- you enter, whether or not you have seen the description before. By default,
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- the game will show you the full description of a location only when you first
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- enter it, and will show you the short description each time you enter the
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- location thereafter. Of course, you can get a full description at any time
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- by typing LOOK. See also the TERSE command.
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- VERSION: Shows you the current version of the game.
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- WAIT or Z: Causes game time to pass. When the game is waiting for you to
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- type command, no game time passes; you can use this command to wait for
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- something to happen.
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- COMMAND EDITING AND RECALL
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- On most computer systems, the game has a special feature that allows you to
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- use your keyboard's editing keys to modify an input line as you are typing
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- it, and to recall commands that you have previously typed for editing and
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- re-entry. The specific keys you use vary depending on your system, and some
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- systems don't support this feature at all; see the system-specific
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- documentation for more information.
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- While you are typing a command, the game allows you to go back and change
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- part of the line without "backspacing" over the rest of the line to get there.
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- Simply use your left and right cursor-arrow keys to move the cursor to any
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- point in the command line. The BACKSPACE key deletes a character to the left
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- of the cursor, and the DELETE key deletes the character at which the cursor
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- is located.
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- You can insert new text at the cursor simply by typing the text. You can
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- press the RETURN (or ENTER) key with the cursor at any point in the line (the
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- cursor need not be at the end of the command line).
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- You can recall the previous command that you entered by pressing the up
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- cursor-arrow key; pressing the up-arrow key again recalls the command before
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- that, and so forth. Using the down cursor-arrow key reverses this process,
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- until you get back to the original command that you were typing before you
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- started pressing the up-arrow key.
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- Once you have recalled a prior command, you can re-enter it by pressing the
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- RETURN key. In addition, you can edit the command, as described above, before
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- entering the command.
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- The exact number of commands the game retains depends on the lengths of the
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- commands, but more than a hundred of the most recent commands are generally
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- retained at any given time.
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- REVIEW MODE
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- Another special feature that the game supports on many computer systems is
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- called "review mode." The game remembers text as it "scrolls" off the screen;
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- by invoking recall mode, you can go back and look at text that is no longer
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- visible on the screen. On most systems, review mode is activated by pressing
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- the function key F1.
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- Once in review mode, the status line that is normally at the top of the
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- screen will be replaced by the review mode help line. This line shows the
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- keystrokes you use to view previous screenfuls of text, and also shows you the
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- key that exits review mode and resumes normal game play (this is generally the
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- game key that you used to activate review mode).
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- While in review mode, your screen becomes a window onto the text that the
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- game has stored away. When you first activate review mode, you are looking
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- at the very bottom of this text, which is the screenful of text that was
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- just displayed. Use the up and down cursor-arrow keys to move the window up
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- and down. Pressing the up cursor-arrow key moves the window up one line,
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- showing you one line of text that has scrolled off the screen. Most systems
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- also provide keys to move up and down by a full screenful (also called a
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- "page.")
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- To resume game play, press the same key that you used to activate review
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- mode.
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- The number of screenfuls of text that the game stores away for review depends
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- on how much text is actually on each screen, since the game has a limit on the
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- number of characters it can store, not on the number of lines. Normally, more
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- than twenty of the most recent screens of text are saved and available for
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- review at any given time.
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